I keep these as a reminder of where I started and, perhaps more saliently, how far I have come. The first engine I used was the free version of GameMaker (now GameMaker: Studio). If you want to browse some games made by a 10-14 year old (depending on the game) I think they are still worth a few minutes of fun, but I am wearing a pair of rose-tinted glasses, so who knows. π
For all of the games:
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- F1 opens a help/story file for the game
- Esc closes help/story file or exits game
- F4 switches between windowed/full screen mode for most of the games

Human Alliance
I consider this my most successful GameMaker game as I feel it holds up the best. It holds a bit of a soft spot for me as I learned what a modulo function was when making it.

Star Battle Assault
My goal here was to see if I could do a Missile Command style game. Cheats for this game include 1-9 and the βLβ key (to skip the current wave). At the time I had no real concept of balancing; it is nigh impossible to win without cheating.Β That said, the game does have an end level on wave 15.

Grumpy Granny
This game was designed for my grandmother as a gift. At the time she was trying to stop a development from being built across the street from her. I made this silly game, with the goal of trying to cause enough property damage that the developers abandon the project, as a way for her to vent. This is in no way an endorsement of arson.

Monster
I do not quite remember the events around the production of this one, but at the time I think I felt like making fun of movies with people going into creepy houses. The player explores a house filled with the creations of a mad scientist and gets to destroy foes with a grenade launcher and dynamite, plus a really useless chainsaw.

Starships
This game arose from my desire to try to recreate a game reminiscent of the text based game STARTREK. It did not turn out very similar but I found it entertaining in its own way. Unfortunately, it runs somewhat poorly on modern operating systems.
