Bio

Alexander Goldberg is a computer game designer with a specialty in gameplay programming, and particular expertise building 2D games in the Unity Game Engine. Besides experience with C# and Unity, Alexander also has knowledge of C++ and the Unreal Engine blueprint system.

Alexander has always had an interest in crafting things and an enjoyment of computer games, from Atari 2600’s games to modern classics. His focus is gameplay programming, and figuring out hard to solve problem mechanics is one of his passions.

From tower defense games and scrolling shooters to match three and endless runners, Alexander has worked on a variety of game genres with different mechanics and teams.  He often has served as the team leader, but also follows someone else’s lead – whatever the project dictates.

Alexander graduated Spring of 2020 summa cum laude from George Mason University.

Contact me at: alexandergoldberg.email@gmail.com or view my LinkedIn